FIELD:

Immersive|Spatial|Interactive|Storytelling

CLIENT:

Taking Care of God, Graphic Novel Adapation

TEAM:

Xiaofan Zhang, Zoe Wang, Han Bao, Annie Xu

YEAR:

2022

DIMENSION:

1400m²

STATUS:

Design Proposal

Taking Care of God

about.

Taking Care of God is a black-and-white spatial narrative that invites visitors to board a fading god’s spaceship and journey through memory, loss, and rebirth. As part of a larger speculative initiative, the exhibition was developed alongside a graphic novel adaptation exploring philosophy and civilization through immersive storytelling.

Although fully conceptualized and pitched as a cross-platform launch, the project was not realized due to technical and financial constraints — yet it remains a reflection of our ambition to merge design, narrative, and future thinking.

story.

Two civilizations face each other.

Human civilization is young — full of energy, creativity, and desire to explore.

God’s civilization is ancient — advanced, but tired, fading, and hollow.

In this immersive journey, visitors board a mysterious spaceship and meet a dying god. Through shifting black-and-white spaces, they restore fragments of His memory, encounter alternate versions of themselves, and witness the ruins of once-great worlds.

The experience asks:

  • When meaning fades, what remains?

  • How do we resist comfort and choose the unknown?

  • Can love and curiosity survive the end of time?

In the final scene, visitors help build a new civilization.

God awakens — not to glory, but to the fragile beauty of human connection.

detail.

Space Name

Color

Function & Experience Focus

Area

Capacity

Visitor Flow

Ticket Lobby (Entrance)

⬜️

Ticket pickup, narrative intro, memory hunt

80㎡

40 people

Flow-based

Entering the Ship

⬜️

Spatial transition, laser illusion, deep mirror effect

60㎡

20 people

Flow-based

Meeting God

⬛️

Boarding ritual, god silhouettes, group interaction

215㎡

80 people

Batch-based

Museum of Mankind

⬜️

Memory scenes, photo points, emotional recall

235㎡

80 people

Flow-based

Light Speed Travel

⬜️⬛️

Narrative choice point: love vs. progress

30㎡ × 2

15 × 2 people

Flow-based

Civilization Design Room

⬛️

Interactive light-based civilization creation

110㎡

50 people

Flow-based

Look Into the Universe

⬜️

Cosmic view from ship, reinforce setting

100㎡

40 people

Flow-based

Say Goodbye to God

⬜️⬛️

Final ritual, control panel, puppet performance

280㎡

100 people

Holding + Flow

God's Civilization

⬛️

Fragmented peeking into God’s world, hidden epic

70㎡

30 people

Flow-based

Civilization Co-creation Room

⬜️

Draw/write to co-create civilization on balloon & wall

70㎡

30 people

Flow-based

Gift Shop (Exit)

⬜️⬛️

Ending based on choice, receive colored balloon

110㎡

Dynamic

Flow-based


Strategic Spatial Sequencing

The exhibition unfolds as a sequence of symbolic narrative spaces, each tailored for different emotional and cognitive states. From the Ticket Lobby to the Gift Shop, the spatial rhythm is carefully choreographed—alternating between flow-based transitions and batch-based interactions to regulate crowd pacing and narrative immersion. This rhythm mirrors the protagonist’s journey through memory, divinity, and civilization, supporting a contemplative yet engaging visitor experience.

Visitor Flow Design

A mixed visitor flow strategy—flow-based, batch-based, and holding zones—ensures both narrative control and operational flexibility. For instance, “Meeting God” and “Say Goodbye to God” employ batch-based rituals and interactive performance elements, while “Museum of Mankind” and “Look Into the Universe” allow for more organic navigation. This hybrid model not only supports immersion but also accommodates capacity management and audience segmentation.

Immersive Content Mapping

Each room corresponds to a narrative function: emotional recall, ethical choice, co-creation, or spiritual reflection. The layout supports a multi-sensory experience, leveraging black-and-white spatial codes, laser installations, puppetry, and interactive light. The content is layered—from silent manga panels to real-time light-reactive civilization-building—allowing visitors to engage at multiple cognitive levels.

Prototype for Scalable IP

Although conceptual, the exhibition was designed as a prototype for an expandable IP, capable of translating across formats: graphic novels, digital experiences, and branded merchandise. The spatial layout reflects this transmedia potential, integrating photo points, co-creation walls, and modular room formats to facilitate content capture, community engagement, and future brand extensions.

Designing across disciplines
— digital, spatial, playful, and strategic.

hb2905@nyu.edu

All rights reserved

Han Bao ©2025

Designing across disciplines
— digital, spatial, playful, and strategic.

hb2905@nyu.edu

All rights reserved

Han Bao ©2025

Designing across disciplines
— digital, spatial, playful, and strategic.

hb2905@nyu.edu

All rights reserved, Han Bao ©2025